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LIME FORSBERG
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10:10
Lime Forsberg
Level Design Breakdown | Khatyrka - Mission 1
Khatyrka is a third-person shooter that a number of my peers and I worked on during our studies. This is a breakdown of the level design behind the game’s first Main Story mission. You can find the game trailer here: https://youtu.be/NQjzlNB8DBs Khatyrka has unfortunately been cancelled, though Mission 1 and a couple of other sections are in playable states. Link to Dave’s channel: https://www.youtube.com/@dutchda.v.e4871 00:00 - Intro 00:45 - Level Design Breakdown 09:40 - Outro
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08:29
Lime Forsberg
Level Design Breakdown | "Infiltration" Blockout
"Infiltration" is a level blockout I made over the course of 4 days using Unreal Engine 5. In this video, I aim to provide some of my thoughts in an easily digestible manner as I play through the level. My primary sources of inspiration were Sekiro and Metal Gear Solid 3. Game Build: https://drive.google.com/file/d/1msWKlkU7-bTOtg8O8UpvrKqWqbWbWqHm/view?usp=sharing Advanced Locomotion System: https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1 Blockout Tools Plugin: https://www.unrealengine.com/marketplace/en-US/product/blockout-tools-plugin#:~:text=Blockout%20Tools%20is%20a%20lightweight,ease%20the%20level%20design%20workflow. Music: Yugen - Emotional Ethnic Music by Keys of Moon | https://soundcloud.com/keysofmoon Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Music promoted by https://www.chosic.com/free-music/all/
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01:46
Lime Forsberg
Level Design Showreel - 2022
A showreel showing off some of my completed projects between 2020-2022. Many of these can be found in my portfolio: https://www.limeforsberg.com/ On My Way by Ghostrifter Official | https://soundcloud.com/ghostrifter-official Music promoted by https://www.chosic.com/free-music/all/ Creative Commons CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa/3.0/
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02:33
Lime Forsberg
Dungeon Platformer - Unreal Engine 4
A short platforming level set in a torchlit fantasy dungeon. Built and scripted by me during the course of a week. Music: "Dark Reality" from King's Field IV Asset pack: https://www.unrealengine.com/marketplace/en-US/product/a5b6a73fea5340bda9b8ac33d877c9e2?sessionInvalidated=true
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05:22
Lime Forsberg
Kakariko Village in Unreal Engine 5 - Zelda: A Link to the Past
Kakariko Village from The Legend of Zelda: A Link to the Past reimagined in Unreal Engine 5. I figured it was time to give the original version of the iconic town some love after seeing a plethora of recreations of the Ocarina of Time counterpart! Asset pack: https://www.unrealengine.com/marketplace/en-US/product/resubmission-for-release-greenwood-fantasy-village?sessionInvalidated=true Music: Kakariko Village Composer: Koji Kondo Copyright by Nintendo
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05:38
Lime Forsberg
The Segregated City - Unreal Engine 4
A city in the desert where urban segregation has vertically separated the rich from the poor. This prototype was built using free asset packs in place of an in-house architecture pass. I designed and built the level together with Axel Kårfors and Rasmus Köhler, as well as the scripting and post-process effects. Development time: 2 weeks - Week 1: initial design & blockout - Week 2: finished architecture pass Game Engine: Unreal Engine 4 Team size: 3 - 3 level designers Asset packs: -Edith Finch: Cannery and LowPoly Kingdom: https://www.unrealengine.com/marketplace/en-US/product/ef-cannery-kingdom?sessionInvalidated=true -City of Brass: Environments: https://www.unrealengine.com/marketplace/en-US/product/c93f1fa73dad4adf9a3d09883d8c8dec Music: The Legend of Narmer by WombatNoisesAudio | https://soundcloud.com/user-734462061 Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/ Music promoted by https://www.chosic.com/free-music/all/
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05:21
Lime Forsberg
Water Temple - Architecture Pass & Prototype in Unreal Engine 4
An architecture pass and prototype of a level I worked on. I did the level design and scripting, while the architectural assets were created by Hugo Lindgren. Development time: 2 weeks - Week 1: initial design & blockout - Week 2: finished architecture pass Game Engine: Unreal Engine 4 Team size: 2 - 1 level designer - 1 environment artist Music: "Relax Chill Out Music for Landscapes - Under Water - Animals - Forests" by JuliusH from PixaBay
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