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ABOUT ME

I'm a Game Designer with 5+ years of industry experience. Abyssus and Last Man Sitting are my most recent releases during my time at DoubleMoose Games. I started my journey there as a Level Designer and expanded my responsibilities to include Combat Design and Content Design. Before this, I worked as a Business Development Manager at Nordic Game.

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My approach to game design involves early iteration, both through pen-and-paper prototypes and scripting in C# or Blueprints. I will have documented the feature on Confluence or Miro before feature hand-off, which is then used during presentations for the feature team.

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I excel in game engines, especially Unreal Engine. This has given me a high understanding of how to work with other game designers, artists and programmers. I believe the best games are made when every discipline can excel in their field, which draws me toward management roles, as I can then teach and guide my team through Scrum and agile thinking. My studies comprise of programmes in game design and project management, respectively, at Futuregames and Uppsala University.

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During my free time, you'll find me creating fantasy worlds as a Game Master in TTRPGs like Dungeons & Dragons.

 
 
 
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Unreal Engine
Visual Scripting

SKILLS

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Unity

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C#

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Perforce

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Git

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Miro

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Jira
Confluence

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