top of page

ABOUT ME

I'm a Game Designer with 5+ years of industry experience. Abyssus and Last Man Sitting are my most recent releases during my time at DoubleMoose Games. I started my journey there as a Level Designer and expanded my responsibilities to include Combat Design and Content Design. Before this, I worked as a Business Development Manager at Nordic Game.

My approach to game design involves early iteration, both through pen-and-paper prototypes and scripting in C# or Blueprints. I will have documented the feature on Confluence or Miro before feature hand-off, which is then used during presentations for the feature team.

I excel in game engines, especially Unreal Engine. This has given me a high understanding of how to work with other game designers, artists and programmers. I believe the best games are made when every discipline can excel in their field, which draws me toward management roles, as I can then teach and guide my team through Scrum and agile thinkingMy studies comprise of programmes in game design and project management, respectively, at Futuregames and Uppsala University.

During my free time, you'll find me creating fantasy worlds as a Game Master in TTRPGs like Dungeons & Dragons.

 
 
 
unreal_edited.png

Unreal Engine
Visual Scripting

SKILLS

unity.png

Unity

csharp.png

C#

helix.png

Perforce

Git-Icon-1788C.png

Git

miro-icon-filled-256.png

Miro

TEAM-ddb0dd07.png

Jira
Confluence

bottom of page