ABOUT ME
I'm a Game Designer working at DoubleMoose Games since 2022. I started my journey there as a Level Designer, and expanded my responsibilities with the addition of QA and localisation. Before this, I worked as a Business Development Manager at Nordic Game. My studies comprise of programmes in game design and project management respectively at Futuregames and Uppsala University.
My approach to level design is practical and gameplay-oriented. I value how players can use their toolkits to intuitively traverse environments and overcome obstacles. I script events and interactions between the player and levels to make the minute-to-minute dynamic using C# or visual scripting (e.g. Blueprints).
I excel in game engines, especially Unreal Engine. This has given me a high understanding of how to work with other game designers, artists and programmers. I believe the best games are made when every discipline can excel in their fields, which draws me toward leadership roles, as I can then teach and guide my team through Scrum and agile thinking.